Pick a step on the left.
Six short chapters, in the order you would actually do them.
The downloadable guides are listed below.
1. Install VanguardCloud
Overview
VanguardCloud is a 3ds Max plugin for Windows 64-bit. It installs for
Max 2024, 2025, 2026 and 2027 — whichever of them the installer finds on the
machine.
Steps
- Close 3ds Max. A plugin cannot be replaced while Max
holds it open, and an installer that appears to succeed against a running
Max has changed nothing.
- Run the installer you downloaded from this page. It
detects every installed Max version and writes the plugin into each one.
- Start Max and open the Create panel → Geometry
→ VanguardFX in the dropdown. VanguardCloud
is there beside VanguardCity.
If the button is not there
The category dropdown at the top of the Create panel defaults to
Standard Primitives. VanguardCloud is under VanguardFX, not
under Standard Primitives — this catches almost everybody once.
2. Activate your licence
The 7-day trial
Every install starts with a free 7-day trial. Nothing to enter and nothing
to ask for: create a cloud and it renders.
Activating a purchased licence
- Create a VanguardCloud object and open the Licence
rollout in the Modify panel.
- Copy the Hardware ID. It is read-only on purpose — it
identifies this machine and a typed-over one will not match.
- Sign in on this site, go to My Account, and
paste the Hardware ID against your licence.
- Press Download licence. Paste the file's contents into
the key box in Max, or use Load from file….
Moving to another PC
A licence is bound to one machine's Hardware ID. Ask for a transfer from
My Account — it is a normal request, not a special
case, and you do not lose the remaining days.
3. Your first cloud
Create it
Create panel → Geometry → VanguardFX →
VanguardCloud. Drag in the viewport to set the box, then drag
again for its height. That box is the domain: the volume the
renderer marches through, and the cloud exists nowhere outside it.
What you are looking at
The viewport draws the box and a fast preview of where the density is. It
is deliberately cheap — the real cloud is evaluated by the renderer, at render
resolution, and the viewport is there so you can place and scale it, not to
show you the final image.
Press Build Cloud Material
One button, in the Modify panel. It builds the volumetric material for
whichever renderer you have picked and assigns it. Until you press it the box
is an empty volume — that is the single most common "it is not working".
4. Shaping the sky
Coverage and density
Coverage is how much of the sky has cloud in it at all;
Density is how thick that cloud is where it exists. They are
separate on purpose — a thin overcast and a few fat cumulus are the same
density at very different coverage.
Cloud type
Cumulus gives scattered puffs with flat bottoms and cauliflower tops;
stratus gives layered sheets; cirrus gives thin high streaks. The type changes
the shape the noise is pushed into, not the amount of it.
Detail
Detail adds the small-scale erosion at the edges that makes a cloud read as
a cloud rather than as a blob of fog. It costs render time roughly in
proportion to how much of it you ask for.
Animation
Wind moves the whole field; Evolve changes
its shape in place, so the cloud boils as it drifts. Evolve is expressed as a
ratio of the wind speed, so a cloud that drifts faster boils faster and you do
not have to keep both numbers in step by hand. Both are animatable.
5. Rendering
Pick your renderer first
The Render Engine buttons — Physical, Corona, V-Ray,
Arnold — decide which volumetric material gets built. Pick the one you are
actually rendering with, then press Build Cloud Material.
Building a Corona material and then rendering with Arnold gives you a black
frame, and nothing warns you.
Light it
A cloud is lit, not emissive. It needs a light — a sun, an HDRI dome, or
both. With no light in the scene a correctly built cloud renders black, which
looks exactly like a broken one.
Steps and quality
The renderer marches through the volume in steps. Fewer, larger steps is
faster and bands; more, smaller steps is slower and smooth. Start coarse while
you are framing the shot and raise it for the final.
6. Tips & fixes
The cloud renders black
Three causes, in the order they actually happen: there is no light in the
scene; the material was built for a different renderer than the one you are
using; or Build Cloud Material was never pressed.
The cloud renders as a solid box
Density is far too high, or Coverage is at maximum. A volume that never
lets light through is a box.
It is slow
Volumetrics cost what they cost, but three things dominate: the step size,
the Detail amount, and how much of the frame the domain covers. Shrink the box
to the part of the sky you actually see before you touch anything else.
Nothing appears in the viewport
Check that the domain box is not scaled to nothing, and that you are in a
shaded viewport rather than wireframe.